![]() A memory card is capable of storing just as many as a harddrive but is intentionally limited. This is because the XOnline API has a hardcoded limit for how many accounts it will read/write to a specific device type. 1 sector for memory cards and up to 2 sectors for harddrives. Where the account data is storedĪccount data is stored in the first 1-2 sectors on a harddrive or memory card, within the FATX header. This project was something I had an interest in simply because it was one of the few things left on the original Xbox that had not been reverse engineered yet, content-wise at least. You cannot use a valid Xbox LIVE account created for the original Xbox on the Xbox 360 or the Xbox One. However, there are some games that require you to have a Xbox LIVE account to play them, even if you cannot sign-in (such as Phantasy Star Online). The service was taken offline April 15th, 2010. ![]() I'll start off by saying that although you can use this information to create Xbox LIVE accounts for the original Xbox that are considered valid, you cannot sign-in to the Xbox LIVE service. ![]()
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